Greetings to you RPG-loving Potatoes!
It has been almost six months since the release of Eredia: Diary of Heroes, the first installment in the Eredia series, and so far I'm pleasantly surprised by the amount of positive response I got, especially on Steam. There were a few hiccups along the way, but the wonderful community made sure to report flaws and bugs whenever they found them, and it helped me improve the game greatly.
Now, several players have already started asking about Eredia 2, and I haven't given a proper response on this topic, yet. Well, let's start with the bad news, first.
I haven't started working on Eredia 2. Have I abandoned the project? HELL NO! But after finishing the first installment of Eredia, I decided that I'd challenge myself and make a non-RPG game because I have so many stories that cannot be told in a semi-medieval fantasy world.
I have started working on a Suspense/Detective game which will have dark themes and hardcore difficulty. This game is not as immense as Eredia, but it'll have a lot more original art, CGs, and the other stuff that commercial games usually have, and I plan to finish it in another six to nine months. I'll be rolling out a separate post for this topic soon.
I plan to start developing Eredia 2 in early 2019, and the development cycle will take anywhere between 12 to 18 months. Multiple users also asked what they can expect from the game; but to be perfectly honest, I haven't laid out any detailed plans yet, but the Aegea-Caradith war will continue, the Dark Silver will play a more prominent role in the story, new characters will be introduced, betrayals, plot-twists and surprises will keep you at the edge of your seat, and Kenrad will, of course, continue being who he is. That's as much spoiler-free information I can give you right now.
There's one more good news I'd like to share before ending this post:
Potatobrain Games is now open to publishing requests (non-commercial games) for FREE.
Yup, you read that right. I'll be rolling out a detailed post about this on my website and on Steam, so stay